Hop back over the fence on the other side of the stage, run through the fencing towards the white van and follow the alleys on the left towards the exit marker to leave. As he passes in front of the large boulder and starts to jump, pull the Trigger. He'll eventually say 'action' and start running. Equip the Trigger and wait until Dino is ready to shoot. Now leave the stage and move around to the side by the fountain so that the SFX Crew doesn't see you when he comes back. Once you're up there, Use the Laptop on the stage to enable manual detonation and complete the Story. If, for some reason, the other guy investigates, just do it again. The SFX Crew who goes to check on the generator will be able to see through your disguise, so get up on the stage as he walks off. Turn off the Generator and hop back over the fence. Go back outside and hop over the fence to the left. Make sure to save the game here as we can reload this shortly. He will eventually stand still by a large box, so subdue him when he does and stuff him inside, then take his uniform. Wait until the Enforcer here turns his back, then run up to grab the Trigger on the table and head back through the arch.Įnter the Ceramic Shop on your left. You now want to go to an area straight ahead of you through the arch to pick up the marked Pyrotechnics Trigger. Head around the back of the raised stage by it, then hop over the fencing. Now run back across the set, keeping your distance from the Enforcer, and to the door we came in through. Go up the steps by it and open the sliding door to go in, then turn right and read the Pyrotechnician's Manual to start the Story. Go through the door into the set and run up to the fountain straight ahead, then turn left from there and head for the black L'Avventura Pictures trailer so you avoid the Enforcer. Once you have the guard's uniform, go to Mission Stories and follow An Explosive Ending. Dump him in the box here and take his uniform. As the guard is about to come in, repeatedly press so that you subdue him and drag him inside. Open it from the side so that you are not spotted once it is open and throw a Coin by the chair to the left of the door, then take cover against the wall to the right of it and wait. There is a door here that leads out to the set. Once inside, go through the door to the right. Go down the stairs to the right of the cafe and in through the locked door on the left to the basement. When the mission starts, move straight ahead, through the barriers, then head right up the stairs and make your way to the cafe on the left. When setting up, switch the Fiber Wire for the Lockpick and bring Coins as well.
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